![]() Ground blend – Specifies the blending amount between the finite ground and upper hemisphere. Projection Height – Specifies the camera height for the projection. Radius – Specifies the radius of the projection. See the Embed models in HDRIs with the finite dome mode example below. If enabled, the dome light becomes a finite half dome with ground. See the Shape of Dome Light example below for illustration.įinite Dome – Enables the finite dome projection mode. Shape – Controls whether the Dome light covers the entire scene or only half above the horizon. ![]() The intensity of the light depends on its size. Radiance (W/m^2/sr) – Visible light surface power measured in watts per square meter per steradian. A typical 100W light bulb only emits between 2 and 3 watts as visible light. This is not the same as the electric power consumed by a light bulb for example. The intensity of the light does not depend on its size. Radiant Power (W) – Total emitted visible light power measured in watts. Luminance (lm/m^2/sr) – Visible light surface power measured in lumens per square meter per steradian. A typical 100W incandescent light bulb emits about 1500 lumens of light. Luminous Power (Lumens) – Total emitted visible light power measured in lumens. The light surface appears with the given color in the final image when seen directly by the camera. Using correct units is essential for working with physical camera exposure.ĭefault (Scalar) – The color and multiplier directly determine the visible color of the light without any conversion. The light automatically takes the scene units scale into consideration to produce а correct result. Units – Specifies the light unit of measurement. Intensity– Specifies the strength of the light. For more information, see the Bitmap page. The rotation of the image can be adjusted from the Bitmap UVW options using the Vertical and Horizontal rotation parameters. A bitmap image (HDRI) connected to the Dome Light automatically uses a UVWGenEnvironment Spherical Mapping Type placement.
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